
I decide to try something more promising: the Ninth Dimension. Some options include: Jail, Outlands, Employment Office, Flea Market, Stadium, Club for Newcomers, Shopping Mall, Club Mystique, Inner Realms, Sacred Paths, Theater, Pool and the Ninth Dimension.Ĭomments in the Club for Newcomers include “i love u,” “hay,” “how do this work,” and “anyone in here?” Obviously, I have joined a realm of winners. I click “next” and find that there are 25 places I can visit. I read on for a while, eavesdropping on what has got to be the most boring conversation in all of cyberspace. Suddenly, I am in the Cybertown Plaza and privy to a chat between “keltic” and “mickeyw.” They are discussing what they had for dinner. I can also, and this is my choice at the moment, enter as a visitor. Membership or “immigration” is $5 a month, but I can try a month free. I can attend live events, celebrity chats and even get a virtual job earning Cit圜ash that would help me “become a respected citizen of a large intergalactic online community.”
#Cybertown shutting down movie#
There are movie theaters and music concerts, and the Black Sun Club where I can dance (moving my fingers, not my fanny). I can take part in existing role-playing games and clubs, or I can start my own organization for extra experience points. It’s a cyber dollhouse for grownups: virtual bodies, virtual houses, virtual pets and virtual taxes – all for real money. It doesn’t say, but I bet this is easier than jogging in the park or lifting weights. I can customize my virtual body for use in this 3D world. I can even get a virtual pet to guard my virtual home when I’m away. Of course, I will want to buy things to furnish my new cyber home.

I am encouraged to invite friends.Ĭybertown has shopping malls and flea markets for my impulse buying and selling needs. There is no obligation, “nothing to lose and lots to gain.” If I become a member, I am promised a private 3D VR (virtual reality) in-world home complete with my own personal chat, inbox, message board and e-mail. A busty blond with short hair points to a scene of a pyramid with a couple of spaceships whizzing by. It’s complete with virtual homes, pets and roles. This is civilization for the virtual age, or so the website claims. The year is 2094 as I log on to Cybertown. As one of my fellow tourists observed, we are all spirits here. Regardless, these dolls have real human counterparts. Time will tell if these worlds offer something tangible or if they are merely sophisticated diversions, allowing grownups to play with dolls. Perfect for armchair tourists, virtual reality offers both privacy and intimacy. By allowing participants to recreate their physical bodies, people are able to experiment with ideas of identity, exploring both themselves and the artistic creations of others. While these sites raise eyebrows with their sales of virtual items (brilliantly putting a price on nothing?), virtual reality delivers the unexpected and the bizarre. While some of these games are still frightfully boring, thriving economies, exchange rates and entrepreneurship blend the virtual with the real.

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As diverse as the people who design them, online virtual worlds offer a means to explore the human imagination in ways that might rival reading, television and movies. For a small monthly fee, you can have a new life, with a new body, a new pet, a new house.
